Working through some files on my laptop and found a project I started before work took over. The character model is 500Tri with a 256x256 texture map. It took 2 afternoons to make the character model, the Saturday to build and unwrap and the Sunday to texture. I was never happy with the layout of the UV's on this model, so when I finish the Townhouse I think I may revisit this model and see if I can tweek it.
Ahh the memories. Found a render from an environment I put together during university. May fire up the file and get some more put up in the future.