Friday, August 20

Lowpoly Turnaround and Wireframes


Nothing exciting, just a video turnaround and the Wires for the model I posted last week.

Sunday, August 15

Low poly Character for Low poly Enviro


This is the character I have made to accompany my environment project. Took me 2 days to build, UV and texture, though looking back I would like to re-map the UV's as I think I could make better use of the texture space... Will add that to list and fix :)
The two smaller screen grabs are 256x192, which is the DS screen resolution.
The character is exactly 500 tri's and I’ve used a slightly bigger texture at 256 rather than 128, When I remap the texture I may try a 128x256.I'm currently rigging the character so I can pose him rather than just the build pose. Will post more when I have time.

Thursday, July 15

Environment Update 2

I've been a little busy of late completeing some illustration work, so my environment had to take a back seat for a bit, I'm all finished now though and can continue where I left off. So the first image are a few plants and flowers that I made today which will help fill out the environment. I have a few more to make and they shouldnt take too long. I also want to make some shrubs, bushes and larger leaves and vines etc to throw over the rocks... I may even paint a few directly onto existing objects to keep the poly count down.
This second image is a quick render of the main set. I have a few things still to add including the cave entrance at the other end of the path and the water. Then finally it will just be a case of dressing it up with plants, monsters and rocks.

Wednesday, June 16

New Environment Test!

Ok so this is a small environment I started working on today... Unfortunately my version of max had a small seizure today so I have had to revert to an older version of software, partly because my machine cant handle 3ds 2010 which means I cant complete some work for the moment. So this scene didnt take to long to make litrally minutes, but It did take a while to get the textures looking nice and clear. I wanted something bright and airy so I imported an old character model which I made during Uni to help with scale, however I will be making a new character model specific for this set. Texture maps for flowers and grass are 16x16 and the walls and path are 32x32. I have another day off work tomorrow so I shal post again with progress.

Before I wrap this post up I thought i would share my new website design with you. The site is not functional yet as I have a few more tests to run with some Flash bits and bobs. Should have it up and running by the end of July, so again will keep posted with it.

Thursday, May 20

Sigh, All we have are raisins... oh and a W.I.P

Allo, today I began work on an environment in Maya while finishing my AK Gun in Max. Which by the way I will update you with tomorrow, so anyway today I spent some time re aquainting my self with Maya and made an Air Conditioning unit for my new scene. Not quite done yet need to add some dirt and a better specular map, because the one I have at the mo is rubbish.

Friday, April 23

W.I.P AKS47U

Woo! go me two posts in the same week lol. So any way this is my WIP for an AKS47U and it's being made in 3dsmax. Currently this is just the High poly model with a turbo smooth on and I will make a start on the low poly model soon. Im not really sure about how many poly's I will use for the final nor am I sure how big the texture map will be yet. My main concern at the moment is just to make it look as good as I possibly can.