
Yep as the title implies today I have been mostly playing textures between 16 and 32 pixles. This also let me experiment with 2D objects as 3D, so for instance the tree's are 2D however they follow the camera using a look-at constraint so that you never see that they are just plains. Its a little baisic at the moment and the design is heavily borrowed from an exsisting series of portable games, However now that I am comfortable working with smaller textures my next job is to create an original scene in a similar style.








