Nothing exciting, just a video turnaround and the Wires for the model I posted last week.

I've been a little busy of late completeing some illustration work, so my environment had to take a back seat for a bit, I'm all finished now though and can continue where I left off. So the first image are a few plants and flowers that I made today which will help fill out the environment. I have a few more to make and they shouldnt take too long. I also want to make some shrubs, bushes and larger leaves and vines etc to throw over the rocks... I may even paint a few directly onto existing objects to keep the poly count down.
This second image is a quick render of the main set. I have a few things still to add including the cave entrance at the other end of the path and the water. Then finally it will just be a case of dressing it up with plants, monsters and rocks.
Ok so this is a small environment I started working on today... Unfortunately my version of max had a small seizure today so I have had to revert to an older version of software, partly because my machine cant handle 3ds 2010 which means I cant complete some work for the moment. So this scene didnt take to long to make litrally minutes, but It did take a while to get the textures looking nice and clear. I wanted something bright and airy so I imported an old character model which I made during Uni to help with scale, however I will be making a new character model specific for this set. Texture maps for flowers and grass are 16x16 and the walls and path are 32x32. I have another day off work tomorrow so I shal post again with progress.
Allo, today I began work on an environment in Maya while finishing my AK Gun in Max. Which by the way I will update you with tomorrow, so anyway today I spent some time re aquainting my self with Maya and made an Air Conditioning unit for my new scene. Not quite done yet need to add some dirt and a better specular map, because the one I have at the mo is rubbish.